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Bob Moore Posted on Feb 11, 2018

My 1964 Stop and Go randomly jumps from player 1 to player 2 during game play and continues scoring.

5 Related Answers

A

Anonymous

  • Posted on Aug 31, 2008

SOURCE: Matsui MAT 140 MR mp3 player

If your Matsui is working suggest you leave well alone -- I've been looking for utilities (new firmware, reflash utility and firmware extractor) and it's all very confusing.

Apart from the ghastly menu system the only problem I've had with mine £8 ($16 used from a flea market) is that Win XP's data write-behind feature means that XP merrily suggests that file transfers are complete when the player is still digesting the files. If you interrupt this by mistake XP stops responding or complains that data has been lost. 

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Anonymous

  • 34 Answers
  • Posted on Jan 25, 2009

SOURCE: I want to stop mid game and save.

You should be able to press the start button to get to save the game, but you wont get back to the actual screen you left off on, most games will save on a level.
Let me know if this helps.

Anonymous

  • 86 Answers
  • Posted on Jul 03, 2009

SOURCE: font problem in ea sports cricket game

its not the peoblem with ur cricket game its a problem with your graphic card if u are using xp and have installed the drivers for vista this problem may come so try reinstallingthe graphic driver fron the motherboard cd

Anonymous

  • 10 Answers
  • Posted on Jul 26, 2009

SOURCE: My son's Xbox 360 disc tray continues to randomly open.

Send it to a technician

Anonymous

  • 10 Answers
  • Posted on Feb 04, 2010

SOURCE: my dsi freezes during games why

Well if the DS is new then your game just keeps poping out for no certin reason, if the DS is used then it's probably broken.

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MATTEL POCKET UNO GAME INSTRUCTIONS (how to change the number of players)

Here is the information you requested:

GAME OPTIONS The default options for Electronic UNO® are a Level 1, 4-player game with the sound on. If you want to change those options, this is how you do it:
1. Press the Menu button and "New Game" will flash. Press the Select button and "New Game" will stop flashing-Press again and it will go out. If you press Enter/Play with "New Game" showing you will start a new game.

2. Press the Select button then press Enter/Play. The Player 1 icon will flash.

3. Press the Select button to cycle through the number of players, represented by the 2, 3, or 4 icons, and press enter when you choose the number of players you want.

4. After the number of players is selected the, Level will begin to flash. You may change the level by using the Select button to cycle through Levels I, II or III. When you see the level you want, press the Enter/Play button.

5. Once you have selected the level, you will see the musical note icon flashing. This is the sound indicator. You may turn the sound off or on by using the Select button to make the note appear or disappear and then press the Enter/Play button. If you can see the musical note the sound is on. The Hi Score will be displayed and the player that achieved it. Press Enter/Play to start or return to your game.

6. You may start a new game, check the Hi Score or turn the sound on or off at any time by hitting the Menu button.
Jul 15, 2017 • Mattel Toys
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Rules for dominoes

Players: Two, three or four may play the game of Dominoes. If four are playing the game, it may be played as a partnership (the two players sitting opposite one another are partners).
The Shuffle: To begin the dominoes are placed face down and "shuffled." Players draw one domino. The player drawing the highest double or if no double, the highest domino plays first. Re-shuffle and then begin drawing the first hand.
Drawing: Each player then draws seven dominoes for his hand. The remaining dominoes (the boneyard), if any, are left face down on the table to be drawn later if a player is unable to play from his hand.
Begin Play: The player who drew the highest double or the highest domino plays first, playing any domino he wishes from his had.
Object of the game: Scoring points by laying the dominoes end to end (the touching ends must match: i.e., one's touch one's, two's touch two's, etc.). If the dots on the exposed ends total any multiple of five the player is awarded that number of points. All sides of the first double (the spinner) may be used one piece to each side and later one to each end. All other doubles are played at right angles to the line and the total points on both ends are counted. Dominoing occurs when one player goes out by playing all of his dominoes. The sum of the spots of all opposing players is computed and added to the dominoing player's score (rounded to the nearest five). In partnership play the spots of the partner of the one who "DOMINOED" are not counted.
Blocking the Game: If in the course of the game it is impossible for any of the players to play, the game is "Blocked." The player (or partners) having the least spots in his (or their combined) hand(s) scores the total of the spots in the opponents' hands (rounded to the nearest five). The score of 250 points is usually considered a game. The first person (or partnership) to score this amount wins the game. Shuffle and begin a new game. The player who won plays first.
Nov 18, 2016 • Toys
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How do u play skipbo

Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.
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I don,t know how to play skip bo

Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.
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How do you play cricket on a dartboard?

Cricket is a very popular dart game, traditionally played on a bristle board. The object of the game is to "own" certain numbers on the board and attain the highest point score. Cricket is played using the numbers 15-20 and both the inner and outer bull. Once a player/team scores three of a certain number it is then "owned" by them and they can continue to score on this number until the opposing player/team "close" the number - causing no further scoring to that number by either side. The player/team that closes all numbers first and has the most accumulated points is the winner. For a further and more detailed look into the rules of cricket I have found you a great site that will explain it to you more in-depth.

http://www.a1darts.com/dart_rules/cricket.html

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In darts, what are the rules for playing Ace?

Ace is meant to be played on an electronic dartboard. As each player goes to take their turn, a random number will appear. The player must then hit his/her number during their turn in order to score points. If the number is hit more than once, points will increase.
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What are the general rules of playing darts?

The rules of darts are quite basic. I will outline them for you here:

  • - Each player turn consists of throwing 3 darts
  • - Both feet must remain behind the throw line until the dart has been thrown
  • - Darts that bounce off the board (by hitting the wires) do not score and cannot be re-thrown
  • - If a dart falls out of the board during your turn, the darts are disqualified and the points do not count
  • - Darts dropped accidentally can be picked up and still played
  • - After 3 throws, the player must remove their darts from the board





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Cheat code for extra men on nintendo Mario brothers.

this all information i can give u about the cheats :
Continue game play:
After a game is over, go to one player mode, then hold A and press start . The game will resume at the last world played.

Extra lives:
Play until world 3-1, then go to the stairs just before the flagpole. Two turtles will come down the stairs. Kill the first one and walk to the first block. Get right next to the block and wait for the second turtle. As it gets on the first block, jump on its head. If done correctly the turtle should be sitting on the first block with it head in its shell. Then, jump on the edge of the shell. Do this repeatedly to get extra lives. If this trick fails, return to the pit and fall, then try again.

On world 1-1, when you jump over all of the tubes, after the last one (where you have to jump over the first ditch), go to the back of the green hill in the background and jump. A box will appear with an extra life.

Missing Mario:
Go to any Boss level, except for the final level. Make sure Mario is small when reaching the Boss. Jump on the small ax object so you hit Koopa (Boss) and the ax at the same instant. You will die but can continue on. Toad will talk as if you were there then the game will continue on without you losing a life.
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Wii play games continue to be locked

do you play the game by yourself or in two player mode? if you play in single mode, you only go for high scores and will stay locked. when you play with a friend, whenever you unlock a game, it is permenantly open, so you dont have to replay it.
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