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Patsy Posted on Feb 24, 2016
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May I advise my partner of discarded cards. - Us Playing Cards Bicycle Canasta Games Playing Cards Tuck Case

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J.D. Browning

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  • Master 2,760 Answers
  • Posted on Feb 24, 2016
J.D. Browning
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Not if it causes either partner to go out in that hand/set and
also no individual can use discards unless a meld has first been preformed

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1answer

If I pick up a discarded card, do I have to play it or use to build my hand?

You can either put it in your hand, and discard some other card, or you can keep your current cards, and discard the card that you just picked up.
Aug 21, 2015 • Rummy Royal
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1answer

How do u play skipbo

Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.
0helpful
1answer

I don,t know how to play skip bo

Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.
0helpful
1answer

What are the rules of Taki?

From Wikipedia: The cards are shuffled and each player receives eight. The rest of the deck becomes the draw pile. The top card in the draw pile is turned over and placed face up next to the draw pile to form a discard pile. The upper card of the discard pile is called the Leading Card. The youngest player goes first. Starting clockwise, each player discards a card (or cards) onto the leading card, by (a) matching its color; or (b} matching its number or figure; or (c)using a SuperTaki, Switch Color, or Crazy Card. A player who cannot play draws one card from the draw pile. It may be used only in the next round. A player who is left with one card in his hand must announce "Last card!" If he fails to do this before the next player made his move, he draws 4 cards from the draw pile. The game ends when the first player has discarded his last card.
Jan 17, 2013 • Games
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1answer

I need the instructions for Uno Reflex

Instructions Things You'll Need
  • Nintendo Game Boys
  • Card Tables
  • Chairs
  • Nintendo Game Boy Game Link Cables
  • Snacks
  • Beverages
  • Spiral Notebooks
  • Game Boys (Color)
  • UNO Card Decks
  • Pencils
    • 1 Use a deck of UNO cards. The deck has 108 cards consisting of four suits, wild cards, and word cards with directions on them.
    • 2 Choose a dealer by having each player pick one card. The person with the highest number is the dealer. Word cards count as zero.
    • 3 Deal each player seven cards and place the remaining cards face down in the middle of the table. This is the draw pile.
    • 4 Turn the top card of the draw pile over to form the discard pile.
    • 5 Take turns beginning with the player to the dealer's left and go clockwise around the table.
    • 6 Place one of your cards on the discard pile when it's your turn. Your card must have the same number, color or wording as the top card of the discard pile - or be a wild card.
    • 7 Draw a card if you cannot discard. Play the drawn card if you can. If you can't, it's the next person's turn.
    • 8 Announce a suit when you place a wild card on the discard pile. You can play a wild card any time it's your turn and can name any suit you wish.
    • 9 Announce a suit when you place a Draw Four card on the discard pile.
    • 10 Follow the directions of a word card that is played on the discard pile by the player preceding you. This may mean that you have to draw two cards, skip a turn or even draw four cards.
    • 11 Say "UNO" when you have one card left in your hand. If you forget to say UNO and another player catches you, you must draw two cards.
    • 12 Tally all the points when one player is out of cards. (See related eHow "How to Keep Score in UNO.")

Read more: How to Play UNO ' eHow.com http://www.ehow.com/how_16919_play-uno.html#ixzz1jxXQAJrS
Jan 20, 2012 • Toys
0helpful
1answer

RULES FOR PHASE 10

  1. One player is chosen to be the dealer,who shuffles the deck and deals out a hand of 10 cards
  2. one at a time and face down, to each player
  3. Players hold their 10 cards in hand, so that other players cannot see them.
  4. The remaining deck is placed face down in the center of the play area, to become the draw pile.
  5. The top card of the draw pile is turned over and placed next to the draw pile, to become the discard pile.
  6. Play begins with the player to the left of the dealer, and progresses to the left.
  7. In turn, a player draws one card-either the top card from the draw pile or the top card from the discard pile-and adds it to the player's hand.
  8. The player ends the turn by discarding one card of choice onto the discard pile.
  9. Play of the first hand begins, with each player trying to complete the first Phase of the 10 Phases. Each player can make only one Phase during the game
Go to this site for more details : http://www.centralconnector.com/GAMES/phase10.html
Jul 03, 2011 • Toys
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1answer

Simple directions for playing Mille Bourne

The game is for two to six players. If you are playing four or six players, then there are two or three teams of two respectively. Two, three or five players has each participant on his or her own.

The initial step in the Milles Borne instructions is to first select a partner (if playing in teams) and then a dealer. Remove the cards not used in the game. The dealer gives each player six cards all face down. The rest of the cards go into a draw pile. Once all the cards are dealt, everyone can look at his or her cards. The player on the dealer's left goes first. Remember that you hold six cards in your hands at all times.

On your turn, you pick a card from the draw pile and place one card on the table. As the first player, you have four options to lay down a card.

1. Roll cards start your battle pile. Your turn is finished, and the next player goes.
2. You can play a safety card and take another turn.
3. Speed limit cards can be placed on your first turn even though your opponent hasn't started a pile yet. When your opponent gets a Roll Card, he or she must stay at the limit until that person gets an End of Limit card.
4. Unfortunately, if you can't play anything, then you simply discard something, and your turn ends.

As the second player, you have the same four options above, plus the following:

1. Laying a hazard card on the first player if he or she laid down a Roll Card.
2. Placing an End of Limit card if a Speed Limit card was played.

If you are playing partners, then you play cards on the table with your partner; you don't have any piles of your own at any time. If you are playing every man for himself or herself, then everyone should have a set of piles in front of him or her.

One special maneuver is called Coup Fourre. When a hazard card is played on your battle pile, you have the option of countering the attack with the corresponding safety card immediately. This not only gives you another turn, but also 300 points, instead of 100.

Additional details could find in this LINK.

I hope helps, remember to rate this answer.
Oct 04, 2010 • Toys
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