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How-do-I-play-cards - Games

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What do you want to play, what do you know?, what's your objective? Let me know and I'll give you the answer you're looking for!

Posted on Mar 24, 2019

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There are several cards games that are available over the Internet which you can enjoy online as well as offline. You can get rules, regulations, and tips to play particular card game from their website.

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https://www.mangazuki.online/manga/unwanted-roommate/

Posted on Mar 24, 2019

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Are you talking about playing card games like poker, Domino 99, and judi online? Well, there are many gaming websites available where you can easily play your favorite card games without having any kind of problem. All you need to do is to find the most reliable and safe website and nothing else.

Posted on Feb 06, 2019

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Before start playing any of the card games, you have to know all the rules of playing every card games and then you can play any card game without hassle. I also love to playing Bandar Ceme Online card game and which is also called as Poker game. And I always prefer the best online site for learning and playing card games. If you want to visit that site then see here:- http://178.62.66.213/.

Posted on Jan 19, 2019

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As we all know that now we can also play different types of card games online as well. I also prefer playing different card games like 389poker and other card games as well online. Playing games online and especially such type of skill-based games are fun and I have also won lots of exciting cash prize amounts as well.

Posted on Jan 17, 2019

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As we all know that card games like poker, situs judi online, etc have become the most popular games among all. Even I prefer playing these kinds of games online and it not only helps to increase one's skill power but you can also win lots of exciting cash prize amounts as well.

Posted on Jan 10, 2019

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If you want to play card games then for that, you will have to search for the best online casinos(meilleur casinos en ligne) where you can easily play card games and other casino games as well without having any kind of problem. I know out of so many other casino sites it is quite difficult to find the best one. But don't worry as I can help you a bit! Given below is a website where you can easily get all the details about the best site:
https://10meilleurcasinosenligne.fr

Posted on Dec 26, 2018

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It depends on the game which you want to play. There are several cards games that are available over the Internet which you can enjoy online as well as offline. You can get rules, regulations, and tips to play particular card game from their website. As I like yo play pemenang promo kingpoker99 and it's my favorite game.
Read more about this game : http://kingpoker99.site/news.php?id=2756

Posted on Dec 26, 2018

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Card games are like playing Poker games. And there are several types of poker games are available for playing. If you want to play card games or poker games then I would like to suggests you play Judi Online Poker game. Because by playing this poker game you can also earn extra money by winning each stage in the poker game and improve your gaming skills. But you have to choose the best and reliable platform for playing any types of card or poker games. Visit the link to get the best platform:- http://garuda303.support/.

Posted on Dec 14, 2018

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With a deck of cards we can play several games like rummy, pool rummy,points rummy.
We can find point rummy games, pool rummy games & best of variant N rummy games at silkrummy
http://www.silkrummy.com/

Posted on Dec 16, 2015

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Hi Ayan:
Here's a link for some starter child friendly card games.
http://www.todaysparent.com/family/activities/10-kid-friendly-card-games/
Cheers.

Posted on Dec 15, 2015

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What-are-some-card-games-you-play-with-your-family?


Simple games I play with my children are Crazy Eights, Slapjack, Go Fish, War, and 52 Card Pickup (They are finally catching on to that one!)

Dec 15, 2015 | Games

1 Answer

How do u play skipbo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

May 03, 2014 | Mattel skipbo card game, Price/Each

1 Answer

I don,t know how to play skip bo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

Apr 20, 2014 | Mattel Skip-bo Card Game

1 Answer

Lost my rules for my five alive card game


SET UP
Place one set of "A-L-I-V-E" cards (color coded) in front of each player. Set aside unused "A-L-I-V-E" cards.
Shuffle the deck.
Deal out 10 cards to each player.
Place the remainder of the deck face-down in the center of the table.
Play proceeds clockwise, starting left of dealer.
WHAT HAPPENS
Players take turns playing a card onto the discard pile.
If it is a number card, add it to the running total. If this would take the total above 21, instead of playing it, you must flip over an "A-L-I-V-E" card.
If it is a WILD card, follow the appropriate instructions.
If it is your last card, the hand is over. All other players flip over an "A-L-I-V-E" card.

DRAW: All other players must pick up 1 card from the face-down deck. Counts as 0 to the running total.

DRAW 2: All other players must pick up 2 cards from the face-down deck. Count as 0 to the runing total.

PASS ME BY: Play passes to the next player in the rotation. Count as 0 to the running total.

REVERSE: Play now proceeds in an opposite direction, left to right and vice versa. If played when only two players are left, it is treated as a PASS ME BY card. Counts as 0 to the running total.

SKIP: The next player is ignored and play proceeds to the following player. If played with only two players, the player of the card would get an immediate new turn. Counts as 0 to the running total.

=21: No matter what the total was, it is now 21. Can be played when the score is already 21, when it has no effect, but avoids a penalty.

=10: The running total is now 10.


HAND IN & RE-DEAL: All players hand their cards to the player of the card. He must shuffle all the hands, including his own and re-deal them to the players.
He does not include the face down deck or the discards. He should start dealing to his left. If new hands are unequal, bad luck. Play continues as normal, but the running total is reset to 0. If this card is the last card played from a players hand, the round is over.

BOMB: When played, all other players must immediately discard a 0. If they can't, they must flip an "A-L-I-V-E" card. Running total is reset to 0.
Note: other WILD cards with a value of 0 cannot be substituted.
WINNING
The last player with an "A-L-I-V-E" CARD face up is the winner.
ALTERNATIVE SUDDEN DEATH ENDING
As soon as one player flips all "A-L-I-V-E" cards, the game ends. The player
with the most "A-L-I-V-E" cards remaining is the winner.
If there is a tie, the tied players add the total value of the number cards
remaining in their hand. The player with the lowest total wins.
ALTERNATIVE TEAM PLAY
FOR 4 TO 6 PLAYERS. DIVIDE INTO 2 TEAMS.
Team members sit alternately around the table.
Each team uses only one set of "A-L-I-V-E" cards.
All WILD cards operate as before: For example, when playing the BOMB, your team might flip several "A-L-I-V-E" cards, if the players don't have a "0".
When a player plays his last card, the opposing team loses only one life.
Play continues as normal until a team flips all "A-L-I-V-E" cards.

Apr 11, 2014 | Games

1 Answer

I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

What are the rules for sorry revenge


Setup:

Place the Big Red Pawn (BRP) in the center of the table. Everyone gets on home board and 4 pawns of the same color. Distribute the Quick Rules Cards and then shuffle the deck and deal 5 cards to each player. The remaining cards go in the center as the draw pile. Turn the top card of the draw pile face up next to the pile to start the discard.


Play:

Once everyone has their cards, turn the BRP on and when directed, tap it once to determine who starts the game. On your turn you will either play a card or tap the BRP.


Card play options:

Play 1 card on the discard pile, same color as the top card.

Play any number of cards on the discard pile that are in ascending numerical sequence These cards do not need to color match.

Play a wild card.

If you can play on the discard pile, you must play. You cannot voluntarily tap the BRP


Wild Cards:

Slide card- the slide card allows you to play any amount of numbered cards from your hand which match the color of the slide card. The slide card does not need to match the current face-up card. If you cannot play at least one matching numbered card, you may not play the slide card. The exception is if the slide card is the last card in your hand, in which case you may play it, and the person to the left must follow the slide card rules, if possible.

Safety zone card- May be played on any color, but ends your turn. The following player may play any color on top of it.

Sorry! card-May be played on any card. After playing the Sorry! card, select any other player to tap the BRP. After they have followed the BRP's order, turn passes to their left.


Special Cards:

Special card rules are printed on the cards.

1-When playing a sequence, you may choose to play a 1 on top of a 12.

2-If the 2 is the last card played by you, you may choose to take another turn.

4 and 10- If either the 4 or the 10 is your last card played, turn order reverses. In 2 player games, the 4 and 10 act as a "skip" card, skipping the opponent.

11-If the 11 is your last card played, you may choose to swap hands with any player.


Tapping the BRP:

If you cannot play at least one card, you must tap the BRP. If you are selected by a player playing the Sorry! card, you must tap the BRP. To tap the BRP, simply press down on the top, and listen for his orders, which you must follow. They may include drawing cards, giving cards away, taking cards from others, etc. If you must tap the BRP on your own turn, due to not being able to play a card, you may make any legal play with cards resulting from the BRP's order before the run passes to the next player.

Going home: To move a pawn home, you must empty your hand of cards. When you do so, place one pawn on your home board and draw a new hand of five cards. The winner is the first person to place all four of their pawns on their home board.


Read more: http://wiki.answers.com/Q/How_do_you_play_sorry_card_revenge#ixzz1NmMqv0HG

May 29, 2011 | Toys

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